![]() ![]() So literally the key when tuning for Star Citizen is not highest FPS, but smoothest FPS and solid reliability. ![]() You may think its stable because in other games its fine, but SC is a game that will give even top end hardware a run for its money. Make sure your CPU is solid stable, you can run it through about 4-5 full tests of Cinebench to find issues.My recommendation is the Gamers Nexus approved, totally unkillable EVGA 1000W PSU. I had a thermaltake 750W and it literally could not handle this RX 6900XT on star citizen, I had hit OCP twice. Although say if you have a 850W you won't hit Overcurrent Protection, the power going to the card for that boost isn't good power so that nanoboost could cause a game crash. I have metered up to 950W for a brief millisecond. This is because I literally sh!t you not, on my wall meter, the graphics card will at times peak well beyond its 350W power cap. Power Supply, if you are running a top end or kingpin card, you need 1000W MINIMUM.SC probably doesn't have great correction code built in since its Alpha state. If you have the option for DDR5, I would take it only for the SOLE reason of it now having ECC built in, to protect against flip bit scenarios (literally random cosmic radiation can cause a bit to flip).If you run into issues, disable XMP and just run stock clocks, remember its about stability and consistency with this game and less about peak performance. Star Citizen is EXTREMELY sensitive to memory stability. For instance to pass a XMP memory test on my GSkills I had to increase voltage to a whopping 1.45V (very bad bin). Your RAM XMP is ROCK SOLID STABLE (sometimes it actually isn't).I haven't crashed yet doing that exact process lasso config. Under load in games, Temps should never go above 90 on a boost. Only works on Z boards, B boards will offset voltage but also power limit, too.Īdjust cooling solution, CPU will stutter if nearing or hitting thermal max (100c). CPU Voltage Offset (Adaptive) = Set (usually for 12700K -0.050 is good). DDR5 Memory Tuning = Off (sets RAM to fixed speed/timing) MEMOC = If possible and prioritize latency over speed. Enable Virtual Super Resolution (use this to -Incrementally upscale your game resolution if CPU I/O bottleneck is still there. Create Gaming account that strips explorer.exe and set -RSI Launcher to boot (Scheduled tasks). Install Lossless Scaling (Steam, allows FSR 1.0 in SC) Enable Bitsum High Performance power profile Disable HPET (High precision event timer) So when you turn those two off, it's able to free some of the bottle neck and increase boost duration. Yeah, stupid 元 is spread far too thin, and the boost clock duration of the E-Cores is far less when under load. Video of perf gains (still may be processing HD): ĪMD Radeon RX 6900 XT 1160mw undervolt and 2650 Clock w/+12 Power and Fast Tuning on Memory.ġ000W EVGA Modular PSU Windows 11 w/Debloat script Gigabyte B660 GAMING AX DDR4 This is my setup and I haven't had a single stutter and a few days of gaming w/o crashing under my belt. You may want to set your game to borderless and play around with this for a bit, but eventually you'll find a configuration that works. ![]() Select and deselect the cores you want and click Ok. Right click and select "CPU Sets">"Always", then this will appear. Open Lasso and Star Citizen, you will see it appear. Install Lasso and make sure its set to always run as administrator. ![]() The OS will use cores 0-1-2-3 a lot so we will disable those too. The reason is the E-Cores have a shared 元, so you can only use probably 2 of those cores max to keep 元 not as saturated. If anyone is running an i5-12600 or above you can use this program called Process Lasso instead of disabling your E-Cores in BIOS. ![]()
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